Shuyi Mao
MA Design Engineering
ResuMance
I’m a designer who is interested in transforming complex ideas into experiences that feel intuitive, engaging, and approachable. Working across UI/UX, branding, motion, editorial, and creative coding, I focus on using visual systems and interaction design to support engaging and functional experiences.
Our thesis project, ResuMance, is a collaborative board game designed to help young professionals build confidence in presenting themselves through interview and career-related role-playing scenarios. In this project, I focused primarily on visual design, shaping the game’s identity, branding, and overall visual system. The game encourages players to practice self-presentation, recognize their strengths, and gain confidence in professional settings through repeated play. By combining play with career preparation, the project aims to foster a more intentional mindset toward self-presentation among young professionals.
Project done in collaboration with Crystal (Changfeng) Wang MA 26 DE and Liuyiwei (Liu) Hu MA 26 DE.
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Card Stack
Transparent pvc card game prototype exploring how students navigate skills, interests, and future career directions through playful interaction. Layered cards reveal different combinations of requirements, experiences, and personal traits, allowing users to build customize resume. The project combines graphic design, interaction design, and game system thinking through modular visual components and tactile interaction. Printed on translucent pvc sheets.
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Card Layout
Close-up composition of the interactive card system showing how educational background, experience, and enthusiasm combine to form different creative career profiles. The modular interface uses symbolic icons, color coding, and transparent layering to visualize relationships between skills and professional pathways. Users can rearrange and stack components to generate alternative combinations and speculative identities within design and technology fields. Printed PVC cards with graphic interface elements.
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Modular Card Collection
Series of transparent PVC cards representing different categories, including education, experience, and enthusiasm. Each card contains symbolic graphics and modular slots that can be layered and rearranged to create speculative combinations of skills, interests, and professional roles. Printed pvc cards with graphic interface design elements.
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Cards System
PVC card components designed for a modular career exploration game. Each card layer represents different player attributes, skills, and experience pathways, allowing users to physically combine and reconfigure information through transparent overlays.